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Full name

Nathan Chin


3D Modeler/Texture Artist


Toronto, ON, Canada


2D Artist

Seed Interactive

Toronto, Canada · March 2017 – August 2017

Responsible for Concept work on un-announced 3D title including player character, environment and vfx concepts.

Responsible for character illustrations and comic book pages for Ace Academy: Skies of Fury

3D Environment Artist

Tactic Studios

London, Canada · October 2016 – February 2017

Completed concept work, 3D modeling, unwrapping and texture work for assets in unannounced Sci-Fi title. Both tiling and non-tiling PBR textures were made using a variety of software including Substance Painter.


Seed Interactive

Toronto, Canada · August 2016 – September 2016

Story boarded and painted assets (backgrounds, characters and props) for both opening and ending cinematics of Bee Odyssey. Also painted props and backgrounds used in a majority of the game’s levels



Seneca College

Toronto, Canada · 2013 – 2016

3rd Year Specialization in 3D Game Art

Psychology B.A.

York University

Toronto, Canada · 2008 – 2012

Graduated with Honors


3DSMAX, Zbrush, SubstancePainter, Marmoset, Sketchfab, xNormal, Photoshop, Ndo2, Flash, Toonboom